PATCH NOTES - Jun.15
Wed Jun 14 2023 16:50:55 GMT+0800 (China Standard Time)

Dear Adventurers, Infinite Magicraid will be officially updated on June 15th, 06:30 (UTC). In the new version, we've updated a lot of content. Let's go and check the event news:


[Event News]

1. The Specified Hero Type Rate Up event is available for a limited time from June 16th to June 19th! You can turn on/off the event manually.

UP Tag of the Session -- Control

Legend: Nicholas, Wrister, Fiona, Ellic, and Alahan

Epic: Rudolf, Hayley, Olvik, and Rumble

※ Limited Heroes: Nicholas (Legend) and Rudolf (Epic) can only be obtained via Limited-time Events.


2. Gift of Heaven event is available for a limited time from June 20th to June 23rd! The goal reward of this session is Legend Phantom Dragon Eye x1.

3. The Deep Temple Campaign Stages Challenge event and the Deep Temple Master Mode Challenge event are available for a limited time from June 15th to June 22nd. You can claim different rewards depending on the number of points you get by clearing stages during the event.

4. The Voyage event is available for a limited time from June 19th to June 23rd. More event rewards await adventurers now!


[New Features]

1. Added a new PVP feature - Championship to the game, where adventurers from different Warzones will compete together in order to meet adventures' competition and interaction needs. The Championship includes two phases: Regular Contest and Championship Contest, which will adopt the elimination system to determine the final Champion. Please get ready for a new challenge now!

2. Added Chapter 16 - Deep Temple to the New Journey in Campaign stages. Adventurers can explore new stages and fight new enemies to get rich rewards.


[Feature Adjustments]

1. Adjusted "Challenge Guild Boss 20 times" to "Challenge Guild Boss 14 times" in Advanced Quests.

2. The exclusive PVP DMG Taken attribute in Classic Arena now takes effect in other Arenas as well.

3. Optimized Guild Boss rules:

- Added a "Battle Test" function. Adventurers can now test the battle regardless of the restriction of the Guild Boss Stamina and Level.

- Added a "Skip" checkbox. Adventurers can now skip the battle and enter the settlement screen directly.


[Hero Adjustments]

Nordak

Basic Attack: <Holy Arbitrament>

After: Deals 300%/320%/340%/360%/380% DEF DMG to a single enemy. If Nordak has [Divine Light], deals extra DMG equal to 40%/40%/40%/40%/40% of his total Shield value.


Active Skill: <Holy Shield>

After: Cleanses all attribute debuffs from all allies and grants them a [Shield] respectively by 30%/35%/40%/45%/45% 45%/50%/55%/60%/60% of Nordak's Max HP for 2 turns.


Passive Skill: <Holy Creature>

After: At the beginning of each wave, grants all allies a [Divine Shield] equal to 10%/12%/14%/16%/18% of Nordak's Max HP. [Divine Shield] cannot be stacked, removed, or stolen. All allies will be regranted a [Divine Shield] when their turns end if Nordak is still alive. Nordak will gain 1 layer of [Divine Light] when he gains [Divine Shield] each time. [Divine Light]: Deals extra DMG equal to 40% of self total Shield value when casting <Holy Arbitrament>.


Active Skill: <Holy Shelter>

Before: Grants all allies [DMG Immunity] for 1 turn, and shares all self buffs with all allies.

After: Grants all allies [DMG Immunity] and [Block Debuff] for 2 turns, and shares all self buffs with all allies.


Exclusive

Level 1

Skill effects completely changed. 

After: When Nordak has [Divine Light], the extra DMG dealt by <Holy Arbitrament> will be the sum of 60% of Nordak's total Shield value and 30% of all allies' (excluding self) total Shield value instead.


Level 2

Skill effects completely changed. 

After: Nordak gains 1 layer of [Divine Dust] when any ally gains any type of [Shield], up to 100 layers. Each layer of [Divine Dust] will increase 0.4% Shield Effect. Nordak will gain 1 extra layer of [Divine Dust] if the ally's [Shield] is granted by him.


Level 3

Skill effects completely changed. 

After: At the beginning of each wave, grants all allies [Overflowing Light] if Nordak is still alive. Increases the Max HP Cap of allies with [Overflowing Light] to 35% of Nordak's initial Max HP Cap. After Nordak acts for 3 turns or he dies for the first time, the bonus effect will be increasing the Max HP Cap of all allies with [Overflowing Light] by 15% of Nordak's initial Max HP Cap instead. If the ally with [Overflowing Light] dies for the first time, the bonus effect of [Overflowing Light] will be increasing by 15% of Nordak's initial Max HP Cap instead.


You can access more information about feature adjustments and fixed bugs on the in-game noticeboard on June 15th

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